#pragma once
#ifndef OBR_ORTHOGRAPHICCAMERADATA_H
#define OBR_ORTHOGRAPHICCAMERADATA_H

#include "../DScommon.h"

namespace OBR
{
struct OrthographicCameraData
{
    float3 U, V; // represent left / top direction, ranging [0, 1]
    float3 dir;  // represent direction
    float3 orig; // camera origin
    float znear, zfar;
};
} // namespace OBR

#endif
